USAPhO Guide

F=ma/Kinematics

Motion in One Dimension

Position, velocity and acceleration as a chain of derivatives, plus the constant-acceleration equations everyone memorizes.

Very frequent on exams30 min read34 problems

A car is doing 25 m/s and the driver stands on the brakes. Before the car stops it travels a certain distance. Double the speed to 50 m/s, brake just as hard, and the car does not travel twice as far. It travels four times as far. Nothing in that sentence is about forces or engines or tyres. It follows from the bookkeeping of position, velocity and time alone.

That bookkeeping is what this lesson is. In the previous lesson you were reading slopes and areas off graphs and worrying about how much you could trust a number. Now you get the small set of relations that govern any object moving along a line, and the habits that turn a wordy problem into two equations you can actually solve.

Position, velocity, acceleration

Pick a line to move along and an origin on it. The position xx is how far the object is from the origin, with a sign: negative means the other side. It is measured in metres.

Velocity is the rate at which position changes. If the object moves from x1x_1 at time t1t_1 to x2x_2 at time t2t_2, the average velocity over that stretch is

vˉ=x2−x1t2−t1=ΔxΔt.\bar v = \frac{x_2 - x_1}{t_2 - t_1} = \frac{\Delta x}{\Delta t}.

Shrink the interval until it is vanishingly small and you get the velocity at one instant, which is written v=dx/dtv = dx/dt. That is the derivative of xx with respect to tt, and if you have not met derivatives, here is all you need for now: the derivative of tnt^n is ntn−1nt^{n-1}, and the derivative of a sum is the sum of the derivatives. So if x(t)=3+4t−t2x(t) = 3 + 4t - t^2 in metres, then v(t)=4−2tv(t) = 4 - 2t in m/s, and at t=3.0t = 3.0 s that is 4−6=−2.04 - 6 = -2.0 m/s. Negative: the cart is heading back toward the origin.

Acceleration is the same operation applied once more. It is the rate at which velocity changes, a=dv/dta = dv/dt, in metres per second per second, m/s². Note what it is not. Acceleration is not "how fast you are going" and it is not "speeding up". A car braking from 30 m/s has a negative acceleration while its velocity is still large and positive. A car reversing and speeding up has negative velocity and negative acceleration. The two signs are independent, and the only rule connecting them is this: when vv and aa have the same sign the speed grows, and when they have opposite signs the speed shrinks.

Speed is not velocity

Velocity is signed; speed is its magnitude, ∣v∣|v|. Displacement Δx\Delta x is signed; distance travelled is the total path length, which never decreases. A ball thrown up and caught again has zero displacement and a very nonzero distance. Problems say "distance" or "displacement" deliberately.

Figure 1. A cart with whatever starting velocity and acceleration you choose, beside its velocity-time graph. Set the two sliders to opposite signs and watch the cart stop, turn around, and come back while the shaded area on the graph starts eating itself.

The constant-acceleration equations, derived

Most problems hold aa fixed. That single assumption gives you everything.

Constant aa means velocity changes by the same amount every second, so after a time tt it has changed by atat:

v=v0+at.v = v_0 + at.

Here v0v_0 is the velocity at the moment you start your clock. On a velocity-time graph this is a straight line with slope aa and intercept v0v_0.

Now for position. The area under a velocity-time graph is the displacement, because a thin strip of width dtdt and height vv has area v dtv\,dt, which is the small distance covered in that sliver of time. Add up the strips and you have Δx\Delta x. Under a straight line the region is a trapezoid: two parallel sides of length v0v_0 and vv, separated by a base of length tt. Its area is the average of the parallel sides times the base, so

Δx=v0+v2 t.\Delta x = \frac{v_0 + v}{2}\,t.

That is worth a name. The bracket is the average velocity, and for constant acceleration (and only for constant acceleration) it equals the plain average of the starting and ending velocities.

Substitute v=v0+atv = v_0 + at into it and the trapezoid splits into a rectangle plus a triangle:

Δx=v0+v0+at2 t=v0t+12at2.\Delta x = \frac{v_0 + v_0 + at}{2}\,t = v_0 t + \tfrac{1}{2}a t^2.

Finally, take t=(v−v0)/at = (v - v_0)/a from the first equation and put it into the trapezoid form:

Δx=v0+v2⋅v−v0a=v2−v022a,\Delta x = \frac{v_0 + v}{2}\cdot\frac{v - v_0}{a} = \frac{v^2 - v_0^2}{2a},

which rearranges to

v2=v02+2a Δx.v^2 = v_0^2 + 2a\,\Delta x.

That last one has no tt in it. Whenever a problem hands you two speeds and a distance and never mentions seconds, it is asking for that equation. It is also the answer to the puzzle at the top: stopping from v0v_0 to rest takes Δx=v02/(2∣a∣)\Delta x = v_0^2/(2|a|), which goes as the square of the speed.

Figure 2. The trapezoid the three equations come from. The sloped top has rise a t over base t. Drag the acceleration negative and watch part of the area drop below the axis: that is the displacement going backwards, which is exactly why signed area is the right idea.

Quick check

A car brakes uniformly from 25 m/s to rest in 62.5 m. If it had started at 50 m/s with the same braking, the stopping distance would be:

Pick one option first.

Worked example 1. A cyclist is moving at 4.0 m/s and accelerates uniformly at 1.2 m/s² over the next 60 m. What is her final speed?

Write down what you have: v0=4.0v_0 = 4.0 m/s, a=1.2a = 1.2 m/s², Δx=60\Delta x = 60 m, and vv is wanted. No time appears anywhere, so reach for the timeless equation.

v2=v02+2aΔx=(4.0)2+2(1.2)(60)=16+144=160 m2/s2.v^2 = v_0^2 + 2a\Delta x = (4.0)^2 + 2(1.2)(60) = 16 + 144 = 160\ \mathrm{m^2/s^2}.

So v=160=12.6v = \sqrt{160} = 12.6 m/s. Taking the positive root is a choice: she was moving forward and speeding up, so the negative root is not physical here.

Averages, and the trap in them

Average velocity is always Δx/Δt\Delta x/\Delta t: total displacement over total time. Average speed is total distance over total time. Neither is the average of the speeds you held, unless you held each one for the same time.

Say you drive the first half of a trip's distance at 40 mph and the second half at 60 mph. Call the total distance 2d2d. The first leg takes d/40d/40 hours, the second d/60d/60. The total time is

d40+d60=d(3120+2120)=5d120=d24.\frac{d}{40} + \frac{d}{60} = d\left(\frac{3}{120} + \frac{2}{120}\right) = \frac{5d}{120} = \frac{d}{24}.

Average speed is total distance over total time: 2d÷(d/24)=482d \div (d/24) = 48 mph. Not 50. You spend longer on the slow half, so the slow half gets more weight. Same arithmetic, different numbers: 40 km at 80 km/h then 40 km at 40 km/h takes 0.5+1.0=1.50.5 + 1.0 = 1.5 h for 80 km, giving 53.3 km/h.

Where this goes wrong

Averaging the speeds is the single most common error in this topic. Equal distances at different speeds never give the plain average: the answer is always lower. Equal times at different speeds do give the plain average. Read which one the problem specifies before you write anything down.

Quick check

You run 1 km at 10 km/h, then walk 1 km at 5 km/h. Your average speed for the 2 km is:

Pick one option first.

Free fall and the moving platform

Near the ground, ignoring air resistance, everything falls with the same downward acceleration gg. Use g=9.8g = 9.8 m/s², or 1010 m/s² when a problem says so. Mass does not appear. A bowling ball and a marble released together land together.

The acceleration is almost never the hard part. The initial condition is. An object released from a moving platform leaves with the platform's velocity: it does not start at rest just because you let go of it.

Worked example 2. A balloon rises at a steady 5 m/s. At a height of 60 m a sandbag is released. With g=10g = 10 m/s², how long until it hits the ground?

Set up axes first, before touching a number: let yy be measured upward from the ground, so y0=+60y_0 = +60 m, the bag's initial velocity is v0=+5v_0 = +5 m/s (it was moving up with the balloon), and a=−10a = -10 m/s².

y(t)=60+5t−5t2.y(t) = 60 + 5t - 5t^2.

The bag lands when y=0y = 0:

5t2−5t−60=0⟹t2−t−12=0⟹(t−4)(t+3)=0.5t^2 - 5t - 60 = 0 \quad\Longrightarrow\quad t^2 - t - 12 = 0 \quad\Longrightarrow\quad (t-4)(t+3) = 0.

So t=4.0t = 4.0 s, discarding the negative root, which describes a time before the bag existed. Notice that the bag first goes up: its velocity is zero at t=v0/g=0.5t = v_0/g = 0.5 s, at a height of 60+5(0.5)−5(0.25)=61.2560 + 5(0.5) - 5(0.25) = 61.25 m. If you had set v0=0v_0 = 0 you would have got t=12=3.46t = \sqrt{12} = 3.46 s, too small.

Figure 3. The bag and the balloon separate at release, but the bag leaves with the balloon's velocity and keeps climbing for half a second. Drag the rise speed to zero and the apex collapses onto the release height; raise it and the fall takes longer even though the drop is from the same place.

Motion in stages

Real problems rarely hold one acceleration for the whole trip. The method is always the same: break the motion at every instant where aa changes, solve each stage separately, and pass the final velocity and position of one stage in as the initial conditions of the next. Draw the velocity-time graph while you do it; the shape usually tells you the answer.

A rocket sled starting from rest at 8.0 m/s² for 10 s reaches v=80v = 80 m/s having covered 12(8)(10)2=400\tfrac12(8)(10)^2 = 400 m. Stage two starts at 80 m/s and brakes at 4.0 m/s², needing 80/4=2080/4 = 20 s and covering 802/(2⋅4)=80080^2/(2\cdot 4) = 800 m. Total: 1200 m. Each stage is a fresh set of initial conditions.

Sometimes the graph shape alone is enough. A tram accelerates uniformly from rest, then decelerates uniformly to rest, 200 m in 20 s. Its velocity-time graph is a triangle of base 20 s and peak vmax⁡v_{\max}, so the area is 12(20)vmax⁡=200\tfrac12(20)v_{\max} = 200, giving vmax⁡=20v_{\max} = 20 m/s. You never need to know where the switch happened.

Worked example 3. A shuttle must cover 1000 m, starting and ending at rest. It can accelerate at most 2.0 m/s² and brake at most 4.0 m/s², with no speed limit. What is the minimum travel time?

Think about what the fastest possible trip looks like. Any moment spent not accelerating as hard as allowed is a moment you could have been going faster, so the optimal run is: full acceleration up to some peak speed vv, then immediately full braking down to rest. The velocity-time graph is a triangle with peak vv.

The accelerating leg covers v2/(2⋅2.0)=v2/4v^2/(2\cdot 2.0) = v^2/4 and takes v/2.0v/2.0. The braking leg covers v2/(2⋅4.0)=v2/8v^2/(2\cdot 4.0) = v^2/8 and takes v/4.0v/4.0. The distances must add to 1000 m:

v24+v28=3v28=1000⟹v2=80003=2666.7,\frac{v^2}{4} + \frac{v^2}{8} = \frac{3v^2}{8} = 1000 \quad\Longrightarrow\quad v^2 = \frac{8000}{3} = 2666.7,

so v=51.64v = 51.64 m/s. The total time is

t=v2.0+v4.0=0.75v=0.75(51.64)=38.7 s.t = \frac{v}{2.0} + \frac{v}{4.0} = 0.75v = 0.75(51.64) = 38.7\ \mathrm{s}.

If the problem adds a speed limit, the triangle gets its top sliced off into a trapezoid: accelerate to the limit, cruise, then brake, and the cruise distance is whatever is left over after the two ramps.

Two objects, one clock

When two objects are involved (a police car chasing a speeder, one ball thrown after another) write a position function for each using the same origin and the same t=0t = 0, then set them equal. Absorb any head start into the formula rather than into your head. A speeder at 30 m/s with a 5.0 s lead is at x1=30(t+5)x_1 = 30(t+5) when the cruiser, starting from rest at 4.0 m/s², is at x2=2t2x_2 = 2t^2; setting them equal gives t2−15t−75=0t^2 - 15t - 75 = 0 and t=19.0t = 19.0 s after the cruiser starts. Mixing up the two clocks is the usual failure.

When the acceleration is not constant

The four boxed equations are worthless the moment aa changes with time. The definitions still hold, though, and they are all you need.

If you are given v(t)v(t) directly, displacement is the integral (the signed area under the curve) and distance is the area with every piece counted positive. Take a cart with v(t)=12−3tv(t) = 12 - 3t m/s over the first 8.0 s. It reverses at t=4.0t = 4.0 s. Forward leg: a triangle of base 4 and height 12, area 12(4)(12)=24\tfrac12(4)(12) = 24 m. Backward leg: from 4 s to 8 s the velocity runs from 0 to −12-12 m/s, another triangle of area 24 m, but travelled backwards. The displacement is 24−24=024 - 24 = 0. The distance is 24+24=4824 + 24 = 48 m. Whenever vv changes sign inside the interval, split the integral there or you will report displacement when the problem asked for distance.

A harder case is acceleration given as a function of velocity. A boat's engine cuts out at 20 m/s and afterwards a=−kva = -kv with k=0.50k = 0.50 s⁻¹. How far does it coast? Solving dv/dt=−kvdv/dt = -kv needs an exponential, but there is a change of variable that avoids it. Write acceleration using the chain rule:

a=dvdt=dvdx⋅dxdt=vdvdx.a = \frac{dv}{dt} = \frac{dv}{dx}\cdot\frac{dx}{dt} = v\frac{dv}{dx}.

That identity is worth memorising; it converts any velocity-dependent acceleration into a relation between vv and xx. Here it gives v dv/dx=−kvv\,dv/dx = -kv, and cancelling the vv leaves dv/dx=−kdv/dx = -k: velocity falls off linearly with distance, even though it decays exponentially with time. So Δv=−k Δx\Delta v = -k\,\Delta x, and going from 20 m/s to 0:

Δx=200.50=40 m.\Delta x = \frac{20}{0.50} = 40\ \mathrm{m}.

The boat takes forever to stop but only ever travels 40 m.

Recognising what a problem wants

Before you write any equation, list the five constant-acceleration symbols and mark which you know: v0v_0, vv, aa, tt, Δx\Delta x. Three knowns pick the equation for you.

  • No time mentioned, and none wanted (use v2=v02+2aΔxv^2 = v_0^2 + 2a\Delta x. "Stopping distance", "final speed over this stretch", "how high does it go".
  • Time is given or asked for, and one velocity is missing) use Δx=v0t+12at2\Delta x = v_0t + \tfrac12 at^2 or, more cheaply, the trapezoid form.
  • Total distance with no way to find the individual stages: look for the area of the velocity-time graph as a whole shape. Triangle and trapezoid areas solve a surprising number of problems in one line.
  • The word "maximum" or "minimum" with two acceleration limits (the answer is the bang-bang trip: full acceleration, then full braking, possibly with a cruise if there is a speed limit.
  • Two moving objects, or a head start, or a delay) one origin, one clock, two position functions, set equal.
  • Acceleration given as a formula in tt or vv: the equations do not apply. Integrate, or use a=v dv/dxa = v\,dv/dx if aa depends on vv.
  • "Distance" rather than "displacement", or anything that turns around: find where v=0v = 0 and split the calculation there.

Almost every one of these is easier if you sketch the velocity-time graph first. That is the subject of the next lesson, Motion Graphs, where slopes and areas stop being a computational trick and become the fastest way to read a problem.

Problems

Work these on paper, then check your answer here.

1.

Stopping distance★

EasyWritten for this guidesuvat

A train moving at 30 m/s brakes uniformly at 1.2 m/s². How far, in meters, does it travel before stopping?

m
2.

Half-distance averages

NormalWritten for this guideaverages

You drive the first half of a trip's distance at 40 mph and the second half at 60 mph. What is your average speed for the whole trip, in mph?

mph
3.

Dropped from a rising balloon★

HardWritten for this guidefree fallrelative motion

A balloon rises at a steady 5 m/s. At a height of 60 m a sandbag is released. Using g=10g = 10 m/s², how long, in seconds, until the bag hits the ground?

s
4.

Car speeding up from rest

EasyWritten for this guidesuvat

A car starts from rest and accelerates uniformly at 2.5 m/s22.5\ \mathrm{m/s^2} for 8.0 s8.0\ \mathrm{s}. What is its speed at the end of that interval, in m/s?

m/s
5.

Braking train

EasyWritten for this guidesuvat

A train moving at 30 m/s30\ \mathrm{m/s} slows uniformly to rest in 25 s25\ \mathrm{s}. How far does it travel while stopping, in m?

m
6.

Cyclist over a measured stretch

EasyWritten for this guidesuvat

A cyclist moving at 4.0 m/s4.0\ \mathrm{m/s} accelerates uniformly at 1.2 m/s21.2\ \mathrm{m/s^2} over the next 60 m60\ \mathrm{m}. What is her final speed, in m/s?

m/s
7.

Sprinter's average acceleration

EasyWritten for this guidesuvat

A sprinter covers 100 m100\ \mathrm{m} from rest in 12.5 s12.5\ \mathrm{s}. Treating the acceleration as constant, what is its value, in m/s2\mathrm{m/s^2}?

m/s^2
8.

Stopping distance

EasyWritten for this guidebraking

A car travelling at 25 m/s25\ \mathrm{m/s} brakes with a constant deceleration of 5.0 m/s25.0\ \mathrm{m/s^2}. How far does it travel before stopping, in m?

m
9.

Subway train reaching cruising speed

EasyWritten for this guidesuvat

A subway train leaves a station from rest with constant acceleration 1.5 m/s21.5\ \mathrm{m/s^2} and stops accelerating when it reaches 20 m/s20\ \mathrm{m/s}. How long does that take, in s?

s
10.

Velocity from a position function

EasyWritten for this guidecalculus

A cart moves along a track with position x(t)=3+4t−t2x(t) = 3 + 4t - t^2 (metres, seconds). What is its velocity at t=3.0 st = 3.0\ \mathrm{s}, in m/s?

m/s
11.

Average speed of a delivery truck

EasyWritten for this guideaverage-speed

A truck drives 40 km40\ \mathrm{km} at 80 km/h80\ \mathrm{km/h}, then the next 40 km40\ \mathrm{km} at 40 km/h40\ \mathrm{km/h}. What is its average speed for the whole trip, in km/h?

km/h
12.

Rolling ball coming to rest

EasyWritten for this guidesuvat

A ball rolls across a carpet at 6.0 m/s6.0\ \mathrm{m/s} and decelerates uniformly at 0.40 m/s20.40\ \mathrm{m/s^2}. How long until it stops, in s?

s
13.

Elevator starting up

EasyWritten for this guidesuvat

An elevator starts from rest and accelerates upward at 1.2 m/s21.2\ \mathrm{m/s^2} for 3.0 s3.0\ \mathrm{s} before reaching cruising speed. How far does it rise during those 3.0 s3.0\ \mathrm{s}, in m?

m
14.

Reaction time plus braking★

NormalWritten for this guidebrakingreaction-time

A driver travelling at 20 m/s20\ \mathrm{m/s} sees an obstacle. She reacts for 0.70 s0.70\ \mathrm{s} at constant speed, then brakes at 6.0 m/s26.0\ \mathrm{m/s^2} until stopped. What total distance does the car cover, in m?

m
15.

Catching a van at constant speed

NormalWritten for this guidetwo-body

A car waits at a light. At the instant the light turns green a van moving at a steady 18 m/s18\ \mathrm{m/s} passes it, and the car starts from rest with constant acceleration 3.0 m/s23.0\ \mathrm{m/s^2}. How long after the light turns green does the car draw level with the van, in s?

s
16.

Turning points of a cubic

NormalWritten for this guidecalculus

A particle moves with x(t)=2t3−9t2+12tx(t) = 2t^3 - 9t^2 + 12t (metres, seconds). Its velocity vanishes twice. At what later of these two times does this happen, in s?

s
17.

Puck on a ramp: path length

NormalWritten for this guidedistance-vs-displacement

A puck is launched up a ramp at 12 m/s12\ \mathrm{m/s} and has a constant acceleration of 3.0 m/s23.0\ \mathrm{m/s^2} directed down the ramp the whole time. What total path length does it cover in the first 5.0 s5.0\ \mathrm{s}, in m?

m
18.

Train clearing a platform

NormalWritten for this guidesuvatextended-body

A 120 m120\ \mathrm{m} long train starts from rest with its front at the near end of a 150 m150\ \mathrm{m} platform and accelerates uniformly at 0.50 m/s20.50\ \mathrm{m/s^2}. How long until the rear of the train passes the far end of the platform, in s?

s
19.

Distance in the third second

NormalWritten for this guidenth-second

A body starting from rest with constant acceleration covers 24 m24\ \mathrm{m} during the third second of its motion. What is the acceleration, in m/s2\mathrm{m/s^2}?

m/s^2
20.

Speed before a uniform stop

NormalWritten for this guidesuvat

A car decelerating uniformly travels 60 m60\ \mathrm{m} in the 4.0 s4.0\ \mathrm{s} before it comes to rest. What was its speed at the start of that interval, in m/s?

m/s
21.

Two-phase 100 metre race★

NormalWritten for this guidetwo-phase

A runner accelerates from rest at 3.0 m/s23.0\ \mathrm{m/s^2} until reaching 9.0 m/s9.0\ \mathrm{m/s}, then holds that speed. How long does he take to run 100 m100\ \mathrm{m}, in s?

s
22.

Displacement from a linear velocity law

NormalWritten for this guidecalculus

A trolley's velocity is v(t)=6+4tv(t) = 6 + 4t in m/s. What is its displacement between t=2.0 st = 2.0\ \mathrm{s} and t=5.0 st = 5.0\ \mathrm{s}, in m?

m
23.

Average speed over thirds of a route

NormalWritten for this guideaverage-speed

A bus covers the first third of a route at 10 m/s10\ \mathrm{m/s} and the remaining two thirds at 20 m/s20\ \mathrm{m/s}. What is its average speed for the route, in m/s?

m/s
24.

Distance in the fifth second of braking

NormalWritten for this guidenth-second

A bus travelling at 20 m/s20\ \mathrm{m/s} brakes uniformly at 2.0 m/s22.0\ \mathrm{m/s^2}. How far does it travel during the fifth second of braking, in m?

m
25.

Linearly growing acceleration

NormalWritten for this guidecalculusjerk

A test sled starts from rest with acceleration a(t)=6ta(t) = 6t in m/s2\mathrm{m/s^2}, with tt in seconds. What is its speed at t=4.0 st = 4.0\ \mathrm{s}, in m/s?

m/s
26.

Rocket sled, accelerate then brake

HardWritten for this guidetwo-phase

A rocket sled starts from rest, accelerates at 8.0 m/s28.0\ \mathrm{m/s^2} for 10 s10\ \mathrm{s}, then decelerates uniformly at 4.0 m/s24.0\ \mathrm{m/s^2} until it stops. What is the total distance travelled, in m?

m
27.

Fastest run between two stops★

HardWritten for this guideoptimization

A shuttle must travel 1000 m1000\ \mathrm{m} starting and ending at rest. It can accelerate at most 2.0 m/s22.0\ \mathrm{m/s^2} and decelerate at most 4.0 m/s24.0\ \mathrm{m/s^2}, with no speed limit. What is the minimum travel time, in s?

s
28.

Peak speed from a triangular trip

HardWritten for this guidetwo-phase

A tram starts from rest, accelerates uniformly, then decelerates uniformly to rest. The whole trip takes 20 s20\ \mathrm{s} and covers 200 m200\ \mathrm{m}. What is its maximum speed, in m/s?

m/s
29.

Delayed police pursuit★

HardWritten for this guidetwo-body

A speeding car passes a parked police cruiser at a constant 30 m/s30\ \mathrm{m/s}. The cruiser starts from rest 5.0 s5.0\ \mathrm{s} later and accelerates at 4.0 m/s24.0\ \mathrm{m/s^2}. How long after the cruiser starts does it catch the speeder, in s?

s
30.

Acceleration from two equal intervals

HardWritten for this guidesuvat

A train under constant acceleration covers one 100 m100\ \mathrm{m} stretch in 5.0 s5.0\ \mathrm{s} and the immediately following 100 m100\ \mathrm{m} stretch in 4.0 s4.0\ \mathrm{s}. What is its acceleration, in m/s2\mathrm{m/s^2}?

m/s^2
31.

Distance travelled after reversing

HardWritten for this guidedistance-vs-displacement

A cart on a track has velocity v(t)=12−3tv(t) = 12 - 3t in m/s. What total distance (not displacement) does it cover in the first 8.0 s8.0\ \mathrm{s}, in m?

m
32.

Coasting with linear drag

Very HardWritten for this guidedragcalculus

A boat's engine is cut while it moves at 20 m/s20\ \mathrm{m/s}, after which its acceleration is a=−kva = -kv with k=0.50 s−1k = 0.50\ \mathrm{s^{-1}}. How far does it coast before stopping (in the limit t→∞t \to \infty), in m?

m
33.

Minimum time with a speed limit

Very HardWritten for this guideoptimization

A metro train must cover 2000 m2000\ \mathrm{m} between two stops, starting and ending at rest. It accelerates at 1.0 m/s21.0\ \mathrm{m/s^2}, brakes at 2.0 m/s22.0\ \mathrm{m/s^2}, and may never exceed 30 m/s30\ \mathrm{m/s}. What is the minimum travel time, in s?

s

Also worth doing

Problems from past exams and textbooks, cited rather than reproduced.