USAPhO Guide

F=ma/Kinematics

Free Fall & Variable Acceleration

Constant-g problems, fall with drag, and how to set things up when the acceleration refuses to stay constant.

Frequent on exams30 min read30 problems

Drop a stone down a well and count. Three seconds later you hear the splash. How deep is the water? The counting is easy; turning it into a number is not obvious, because part of those three seconds was stone falling and part was sound coming back up, and nothing in the problem tells you where the split is.

That question, and most of the ones in this unit, come down to a single fact about the world: near the ground, with air resistance out of the picture, every object falls with the same downward acceleration. Not the same speed: the same acceleration. A hammer and a feather dropped together on the Moon land together, and the astronauts of Apollo 15 filmed it to prove the point. Once you accept that the acceleration is a known constant, the graphs from the previous lesson do the rest of the work.

The one number and the three equations

Call the downward acceleration gg. Near the Earth's surface g=9.8g = 9.8 m/s², which means a falling object gains 9.8 m/s of downward speed every second. After one second of falling from rest it is moving at 9.8 m/s, after two seconds 19.6 m/s, after three seconds 29.4 m/s. That is the whole answer to "a wrench is dropped and falls for 3.0 s, how fast is it going".

gg is a positive number, always. Whether gravity speeds an object up or slows it down is decided by the sign you attach to it, not by gg itself. Choose a positive direction first and write it on your paper. From here on, up is positive, so the acceleration is

a=−g=−9.8 m/s2a = -g = -9.8\ \mathrm{m/s^2}

and it is −9.8-9.8 on the way up, at the very top, and on the way down. Gravity does not know or care which way the object happens to be moving.

Now recall the three constant-acceleration results from the previous lesson. Velocity changes at a steady rate, so it is linear in time. Position is the area under the velocity graph, which is a trapezium, so it is quadratic in time. And eliminating tt between those two gives a relation with no time in it at all. Written with yy for height, y0y_0 for the starting height and v0v_0 for the starting velocity:

v=v0−gtv = v_0 - gt

y=y0+v0t−12gt2y = y_0 + v_0 t - \tfrac{1}{2} g t^2

v2=v02−2g(y−y0)v^2 = v_0^2 - 2g(y - y_0)

Read them in words. The first says the velocity falls steadily from whatever it started at. The second says the height is where you started, plus how far you would have drifted at the old velocity, minus the sag that gravity adds. The third is the one to reach for whenever a problem mentions two heights and two speeds but never mentions time.

Worth remembering

v0v_0 is a velocity, not a speed: it carries a sign. Thrown up at 20 m/s means v0=+20v_0 = +20; thrown down at 20 m/s means v0=−20v_0 = -20. Getting that one sign wrong is the most common way these problems go bad.

Figure 1. Set the launch velocity negative and you have a throw downwards; set it to zero and you have a drop. Watch the strobe dots: equal time steps, but the spacing grows, and that growth is the acceleration. Drag g down to 1.62 to fall on the Moon.

Three graphs that never change shape

Every vertical-motion problem here has the same three graphs behind it. The acceleration graph is a flat line at −9.8-9.8. The velocity graph is a straight line sloping down at that rate, crossing zero at the top of the flight. The height graph is a parabola whose peak sits directly above that crossing.

Two facts fall straight out of the velocity line. First, the object reaches its highest point when v=0v = 0, which by v=v0−gtv = v_0 - gt happens at

ttop=v0gt_{\text{top}} = \frac{v_0}{g}

A ball thrown up at 14.7 m/s takes 14.7/9.8=1.514.7/9.8 = 1.5 s to reach the top. Second, the velocity line is symmetric about that instant: 1.5 s before the top the velocity was +14.7+14.7, and 1.5 s after the top it is −14.7-14.7. So an object passes every height twice, with the same speed both times, opposite in direction. A ball thrown up from the ground at 25 m/s takes 25/9.8=2.5525/9.8 = 2.55 s to rise, and the same again to come back, giving 5.1 s in the air.

Put v=0v = 0 into the third equation and the maximum rise above the launch point is v02/2gv_0^2/2g. For v0=20v_0 = 20 m/s that is 400/19.6=20.4400/19.6 = 20.4 m. Notice it goes as the square of the launch speed: throw twice as fast and you go four times as high.

Figure 2. The same motion, three ways. The dotted cursor marks one instant in all three panels at once. Notice the acceleration panel never moves as you drag the launch speed, and that the velocity line crosses zero exactly under the peak of the height curve.

Quick check

At the highest point of a ball's flight, what are its velocity and acceleration?

Pick one option first.

Worked example 1: speed partway down

A ball is thrown straight up at 15 m/s from the top of a 50 m tower. How fast is it moving when it is 20 m above the ground?

The problem gives two heights and one speed and asks for another speed. No time is mentioned anywhere, so use the third equation. Put the origin at the ground, so y0=50y_0 = 50 m and y=20y = 20 m, with v0=+15v_0 = +15 m/s.

v2=(15)2−2(9.8)(20−50)v^2 = (15)^2 - 2(9.8)(20 - 50)

v2=225−2(9.8)(−30)=225+588=813v^2 = 225 - 2(9.8)(-30) = 225 + 588 = 813

v=813=28.5 m/sv = \sqrt{813} = 28.5\ \mathrm{m/s}

The square root is what makes this work: v2v^2 does not care about the sign of vv, so the answer covers both the upward and the downward pass, and here only the downward one is below the tower top. The question asked for a speed, so 28.5 m/s is the answer. Had it asked for velocity, the answer would be −28.5-28.5 m/s.

Also notice that the launch direction dropped out. Thrown down at 15 m/s from the same tower, the ball passes 20 m at exactly the same speed, because v0v_0 appears only as v02v_0^2.

When you cannot avoid the quadratic

Sometimes a problem insists on a time, and then you have to solve y=y0+v0t−12gt2y = y_0 + v_0 t - \tfrac12 g t^2 for tt, which is a quadratic. That is not a sign you have gone wrong. It is the normal state of affairs whenever the object starts and ends at different heights, because the flight is no longer symmetric.

Worked example 2: thrown up from a roof

A ball leaves a 25 m roof at 18 m/s straight up. When does it hit the ground?

Ground level is y=0y = 0, and the release point is y0=25y_0 = 25 m with v0=+18v_0 = +18 m/s. Set y=0y = 0:

0=25+18t−4.9t20 = 25 + 18t - 4.9t^2

Rearrange so the t2t^2 term is positive:

4.9t2−18t−25=04.9t^2 - 18t - 25 = 0

t=18±(−18)2−4(4.9)(−25)2(4.9)=18±324+4909.8t = \frac{18 \pm \sqrt{(-18)^2 - 4(4.9)(-25)}}{2(4.9)} = \frac{18 \pm \sqrt{324 + 490}}{9.8}

t=18±28.539.8t = \frac{18 \pm 28.53}{9.8}

The two roots are t=4.75t = 4.75 s and t=−1.07t = -1.07 s. The negative root is real mathematics, not a mistake: it is when the ball would have left the ground if the whole parabola were extended backwards. It is not the answer here, so discard it and keep t=4.75t = 4.75 s.

The landing speed comes free: v=18−9.8(4.75)=−28.5v = 18 - 9.8(4.75) = -28.5 m/s, so the ball lands at 28.5 m/s. Compare that with the 28.53 hiding inside the square root a moment ago. That is not a coincidence: the discriminant contains v02+2ghv_0^2 + 2gh, which is precisely v2v^2 at the ground.

Where this goes wrong

Sign errors, almost always, and they come from mixing conventions halfway through. If up is positive then gg enters every equation as −9.8-9.8, a downward throw has a negative v0v_0, and a point below the origin has a negative yy. Write "up +" at the top of your page and check each substitution against it. The other frequent slip is using a distance fallen where the equations want a change in height: falling 30 m means y−y0=−30y - y_0 = -30 m, not +30+30.

Two objects, one clock

A problem with two moving objects looks twice as hard and usually is not, provided you write a position equation for each with the same tt and the same origin, then say in algebra what the question says in words.

Take two balls released at the same instant: one dropped from 60 m, one thrown up from the ground at 30 m/s. Where do they meet?

y1=60−4.9t2,y2=30t−4.9t2y_1 = 60 - 4.9t^2, \qquad y_2 = 30t - 4.9t^2

Meeting means y1=y2y_1 = y_2. Subtract:

60−4.9t2=30t−4.9t2  ⟹  60=30t  ⟹  t=2.0 s60 - 4.9t^2 = 30t - 4.9t^2 \;\Longrightarrow\; 60 = 30t \;\Longrightarrow\; t = 2.0\ \mathrm{s}

The 4.9t24.9t^2 terms cancelled, and that cancellation is the real content of the problem. Both balls are pulled down identically, so relative to each other gravity does nothing at all: the gap between them closes at the constant 30 m/s the thrown ball started with. Sixty metres at 30 m/s is two seconds. Then put t=2.0t = 2.0 into either equation:

y=60−4.9(2.0)2=60−19.6=40.4 my = 60 - 4.9(2.0)^2 = 60 - 19.6 = 40.4\ \mathrm{m}

The same cancellation solves problems that look unrelated. Two stones dropped from the same bridge one second apart: the moment the second is released, the first is already moving at 9.8 m/s and is 4.9 m below. After that the gap grows at a steady 9.8 m/s because both accelerate alike. Two seconds later (three seconds after the first release) the separation is 4.9+9.8(2.0)=24.54.9 + 9.8(2.0) = 24.5 m.

Figure 3. Drag the throw speed and watch the readout: the gap always shrinks in a straight line, never a curve, because gravity affects both balls identically. Turn the throw speed down until they meet at ground level and see the meeting point leave the picture.

Quick check

Two balls are dropped from rest from the same window, half a second apart. As they fall, the distance between them

Pick one option first.

Motion in stages

Many of the harder problems are not one motion but two glued together. The rule is the same every time: solve the first stage completely, then use its final position and final velocity as the starting conditions of the second. Do not try to write one equation across the join, because the acceleration is different on each side of it.

A model rocket climbing at 4.0 m/s² for 20 s is a clean case. At burnout it has reached v=4.0×20=80v = 4.0 \times 20 = 80 m/s and a height of 12(4.0)(20)2=800\tfrac12 (4.0)(20)^2 = 800 m. Only now does free fall begin, from 800 m with v0=+80v_0 = +80 m/s, adding 802/(2×9.8)=326.580^2/(2 \times 9.8) = 326.5 m. Maximum height: 1126.5 m. A reader who forgets the 800 m, or who uses gg during the burn, will be out by hundreds of metres.

A bouncing ball is the same idea. Dropped from 5.0 m it hits at 2(9.8)(5.0)=9.90\sqrt{2(9.8)(5.0)} = 9.90 m/s after 2(5.0)/9.8=1.01\sqrt{2(5.0)/9.8} = 1.01 s. If it rebounds with 80% of that, it leaves the floor at 7.92 m/s, and a throw up at 7.92 m/s returns to the floor after 2(7.92)/9.8=1.622(7.92)/9.8 = 1.62 s. Second impact at 1.01+1.62=2.631.01 + 1.62 = 2.63 s.

Worked example 3: the depth of the well

Back to the stone and the splash, 3.00 s after release, with sound at 340 m/s.

Two stages again, but this one has a twist: you are told the total time and neither piece of it. Name the unknown depth dd and write each stage in terms of it. The fall takes t1t_1 with d=12gt12d = \tfrac12 g t_1^2, so t1=2d/gt_1 = \sqrt{2d/g}. The sound comes back up at constant speed, taking t2=d/340t_2 = d/340. Their sum is what you heard:

2d9.8+d340=3.00\sqrt{\frac{2d}{9.8}} + \frac{d}{340} = 3.00

That is awkward in dd, so use t1t_1 as the unknown instead, since d=4.9t12d = 4.9t_1^2:

t1+4.9t12340=3.00t_1 + \frac{4.9t_1^2}{340} = 3.00

0.014412 t12+t1−3.00=00.014412\,t_1^2 + t_1 - 3.00 = 0

t1=−1+1+4(0.014412)(3.00)2(0.014412)=−1+1.172940.028824t_1 = \frac{-1 + \sqrt{1 + 4(0.014412)(3.00)}}{2(0.014412)} = \frac{-1 + \sqrt{1.17294}}{0.028824}

t1=0.083020.028824=2.880 st_1 = \frac{0.08302}{0.028824} = 2.880\ \mathrm{s}

d=4.9(2.880)2=40.7 md = 4.9(2.880)^2 = 40.7\ \mathrm{m}

Check it against the crude answer. Ignoring the sound entirely gives 4.9(3.00)2=44.14.9(3.00)^2 = 44.1 m, and the true depth is a little less than that, as it must be, since some of the three seconds was spent on the return trip. The sound leg took 40.7/340=0.1240.7/340 = 0.12 s, which is small but not nothing.

Worth remembering

Whenever a problem hands you a total time or a total distance covering two different motions, name the shared unknown, write both legs in terms of it, and add. The same move solves the ball that passes a 1.50 m window in 0.120 s: the window crossing fixes the speed at the top of the window, and from that speed you run v2=2ghv^2 = 2gh backwards to find how far above it was released.

When the acceleration refuses to stay constant

Everything so far assumed no air. Real falls do not keep accelerating forever; a skydiver levels off near 55 m/s and a raindrop near 9 m/s. Drag pushes back against the motion and grows with speed, so the net downward force shrinks as the object speeds up. Write the slow-speed case, where drag is proportional to speed with some constant bb:

mdvdt=mg−bvm\frac{dv}{dt} = mg - bv

At v=0v = 0 the acceleration is the full gg. As vv climbs, the right-hand side shrinks. It reaches zero at the terminal speed, where the object stops accelerating and falls forever at a fixed rate:

vt=mgbv_t = \frac{mg}{b}

You do not need calculus to find vtv_t: set the net force to zero and solve. Getting the whole history v(t)v(t) does need calculus, and the result you will be given is

v(t)=vt(1−e−gt/vt)v(t) = v_t\left(1 - e^{-gt/v_t}\right)

Check the two ends. At t=0t = 0 the bracket is 1−1=01 - 1 = 0, as it should be. For small tt, e−x≈1−xe^{-x} \approx 1 - x, so v≈vt(gt/vt)=gtv \approx v_t (gt/v_t) = gt, the no-drag answer: drag barely matters at the start. For large tt the exponential dies and v→vtv \to v_t from below. The object never overshoots.

With vt=6.0v_t = 6.0 m/s, the speed at t=1.20t = 1.20 s is

v=6.0(1−e−(9.8)(1.20)/6.0)=6.0(1−e−1.96)v = 6.0\left(1 - e^{-(9.8)(1.20)/6.0}\right) = 6.0\left(1 - e^{-1.96}\right)

e−1.96=0.1409,v=6.0(0.8591)=5.15 m/se^{-1.96} = 0.1409, \qquad v = 6.0(0.8591) = 5.15\ \mathrm{m/s}

Figure 4. The straight line is what constant acceleration predicts; the curve is the real thing. Drag the terminal speed up towards 60 m/s and watch the two agree for longer and longer at the start. The marked time vt/g is where the fall is 63% of the way to terminal.

Constant acceleration would have predicted 9.8×1.20=11.89.8 \times 1.20 = 11.8 m/s, nearly twice as much. For fast, blunt objects the drag goes as v2v^2 instead, terminal speed becomes vt=mg/cv_t = \sqrt{mg/c}, and the useful form is in terms of distance fallen yy rather than time:

v2=vt2(1−e−2gy/vt2)v^2 = v_t^2\left(1 - e^{-2gy/v_t^2}\right)

Reaching 40 m/s with vt=50v_t = 50 m/s needs 1600=2500(1−e−2gy/2500)1600 = 2500(1 - e^{-2gy/2500}), so e−2gy/2500=0.36e^{-2gy/2500} = 0.36, giving 2(9.8)y/2500=ln⁡(1/0.36)=1.02172(9.8)y/2500 = \ln(1/0.36) = 1.0217 and y=130y = 130 m. Both formulas have the same skeleton: a terminal value, and an exponential that measures how much of the way there you are.

Quick check

An object falls from rest with linear drag. Compared with the no-drag prediction, its speed after a long time is

Pick one option first.
Where this goes wrong

Terminal speed is not a property of the material, it is a balance of two forces, so it depends on mass. A heavy ball and a light ball of the same shape have the same bb but different mgmg, and the heavy one falls faster. That is why a hammer beats a feather in air and ties with it in vacuum.

Recognising a free-fall problem

The tell is that gravity is the only thing acting and the motion is along one vertical line. Words like dropped, released, thrown straight up, falls freely, neglect air resistance all point here. Once you are sure, three questions pick the equation for you.

Does the problem mention time, or ask for it? If yes, you need v=v0−gtv = v_0 - gt or the quadratic y=y0+v0t−12gt2y = y_0 + v_0 t - \tfrac12 gt^2. If time is never mentioned in either the given data or the question, use v2=v02−2g(y−y0)v^2 = v_0^2 - 2g(y-y_0) and save yourself a step.

Is there more than one moving object, or more than one phase of motion? Two objects means two position equations sharing one clock, then set them equal or subtract them, and expect the t2t^2 terms to cancel. Two phases, like a rocket burn then a coast, or a fall then a bounce, means solving the first stage fully and feeding its end into the start of the second.

Does the problem mention air resistance, terminal speed, or give you an exponential? Then constant acceleration is dead and you are plugging into the drag formulas above. The giveaway is any phrase about a speed that stops increasing.

One last habit worth building: before solving, estimate. A drop of a few metres takes about a second and ends near 10 m/s; a ten-storey fall takes about two and a half seconds. If your algebra returns 300 m/s for a stone off a bridge, the sign of gg is probably wrong somewhere.

Every motion so far has been along a single vertical line. Next you keep the same −g-g but give the object a sideways velocity too, and find that the horizontal and vertical halves of the motion never talk to each other. That is two-dimensional and projectile motion.

Problems

Work these on paper, then check your answer here.

1.

Speed after three seconds of falling

EasyWritten for this guidefree-fall

A wrench is dropped from rest and falls freely for 3.0 s3.0\ \mathrm{s}. What is its speed then, in m/s? Use g=9.8 m/s2g = 9.8\ \mathrm{m/s^2} and neglect air resistance.

m/s
2.

Fall time from a known height

EasyWritten for this guidefree-fall

A stone is dropped from rest from a height of 45 m45\ \mathrm{m}. How long does it take to reach the ground, in s? Neglect air resistance.

s
3.

Maximum height of a thrown ball

EasyWritten for this guidefree-fall

A ball is thrown straight up at 20 m/s20\ \mathrm{m/s}. How high above the launch point does it rise, in m?

m
4.

Time to the top

EasyWritten for this guidefree-fall

A ball is thrown straight up at 14.7 m/s14.7\ \mathrm{m/s}. How long does it take to reach its highest point, in s?

s
5.

Landing speed from a rooftop

EasyWritten for this guidefree-fall

A tile slides off a roof and falls 20 m20\ \mathrm{m} from rest. What is its speed just before landing, in m/s?

m/s
6.

Height of a cliff from fall time

EasyWritten for this guidefree-fall

A stone dropped from a cliff hits the sea 2.5 s2.5\ \mathrm{s} later. How high is the cliff above the water, in m?

m
7.

Total flight time of a vertical throw

EasyWritten for this guidefree-fall

A ball is thrown straight up from ground level at 25 m/s25\ \mathrm{m/s} and caught at the same height. How long is it in the air, in s?

s
8.

Dropping a hammer on the Moon

EasyWritten for this guidefree-fallother-gravity

On the Moon, where g=1.62 m/s2g = 1.62\ \mathrm{m/s^2}, an astronaut drops a hammer from a height of 2.0 m2.0\ \mathrm{m}. How long does it take to reach the surface, in s?

s
9.

Distance in the fourth second

EasyWritten for this guidefree-fallnth-second

An object is released from rest and falls freely. How far does it fall during the fourth second of its motion, in m?

m
10.

Thrown downward

EasyWritten for this guidefree-fall

A ball is thrown straight down at 5.0 m/s5.0\ \mathrm{m/s} from a height of 40 m40\ \mathrm{m}. What is its speed just before it hits the ground, in m/s?

m/s
11.

Thrown up from a building

NormalWritten for this guidefree-fallquadratic

A ball is thrown straight up at 18 m/s18\ \mathrm{m/s} from the roof of a building 25 m25\ \mathrm{m} tall. How long until it lands on the ground below, in s?

s
12.

Landing speed from the same throw

NormalWritten for this guidefree-fallenergy-shortcut

A ball is thrown straight up at 18 m/s18\ \mathrm{m/s} from a roof 25 m25\ \mathrm{m} above the ground. What is its speed just before it hits the ground, in m/s?

m/s
13.

Falling past a window★

NormalWritten for this guidefree-fall

A ball dropped from rest passes a window 1.50 m1.50\ \mathrm{m} tall in 0.120 s0.120\ \mathrm{s}. How far above the top of the window was it released, in m?

m
14.

Two balls meeting★

NormalWritten for this guidefree-falltwo-body

One ball is dropped from rest from a height of 60 m60\ \mathrm{m} at the same instant a second ball is thrown straight up from the ground at 30 m/s30\ \mathrm{m/s}. At what height above the ground do they meet, in m?

m
15.

Launch speed from hang time

NormalWritten for this guidefree-fall

A ball thrown straight up is caught at the launch height 3.4 s3.4\ \mathrm{s} later. What was its launch speed, in m/s?

m/s
16.

Time above the launch point

NormalWritten for this guidefree-fall

A rock is thrown straight up at 12 m/s12\ \mathrm{m/s} from the edge of a 30 m30\ \mathrm{m} cliff. For how long is the rock above the level of the launch point, in s?

s
17.

Juggler's throw height

NormalWritten for this guidefree-fall

A juggler tosses each ball so that it spends 0.90 s0.90\ \mathrm{s} in the air before returning to her hand. How high above her hand does each ball rise, in m?

m
18.

Terminal speed of a raindrop

NormalWritten for this guidedragterminal-velocity

A small raindrop of mass 3.0×10−5 kg3.0 \times 10^{-5}\ \mathrm{kg} falls subject to a linear drag force F=bvF = bv with b=1.5×10−4 kg/sb = 1.5 \times 10^{-4}\ \mathrm{kg/s}. What is its terminal speed, in m/s?

m/s
19.

Skydiver's acceleration at half speed

NormalWritten for this guidedragquadratic-drag

A skydiver falls with quadratic drag and has terminal speed 55 m/s55\ \mathrm{m/s}. What is the magnitude of her acceleration at the moment her speed is 30 m/s30\ \mathrm{m/s}, in m/s2\mathrm{m/s^2}?

m/s^2
20.

Half the drop in the last second

NormalWritten for this guidefree-fallquadratic

A stone falls from rest and covers half of its total drop during the last second before landing. How long does the whole fall take, in s?

s
21.

Passing a level twice

NormalWritten for this guidefree-fallsymmetry

A ball thrown straight up from the ground passes a height of 15 m15\ \mathrm{m} twice, the two crossings separated by 1.60 s1.60\ \mathrm{s}. What was its launch speed, in m/s?

m/s
22.

Bolt falling in an accelerating elevator

NormalWritten for this guidenon-inertialfree-fall

An elevator accelerates upward at 2.0 m/s22.0\ \mathrm{m/s^2}. A bolt comes loose from the ceiling, 3.0 m3.0\ \mathrm{m} above the floor. How long does it take to hit the floor, in s?

s
23.

Depth of a well from the splash★

HardWritten for this guidefree-fallsound

A stone is dropped into a well and the splash is heard 3.00 s3.00\ \mathrm{s} later. Sound travels at 340 m/s340\ \mathrm{m/s}. How deep is the water surface below the top, in m?

m
24.

Time to the second bounce

HardWritten for this guidefree-fallrestitution

A ball is dropped from rest from 5.0 m5.0\ \mathrm{m} onto a hard floor and rebounds with 80%80\% of its impact speed. How long after release does it strike the floor for the second time, in s?

s
25.

Separation of two dropped stones

HardWritten for this guidefree-falltwo-body

A stone is dropped from a bridge, and a second stone is dropped from the same point exactly 1.0 s1.0\ \mathrm{s} later. How far apart are they 3.0 s3.0\ \mathrm{s} after the first stone was released, in m?

m
26.

Speed under linear drag

HardWritten for this guidedragexponential

An object falling from rest with linear drag has v(t)=vt(1−e−gt/vt)v(t) = v_t\left(1 - e^{-gt/v_t}\right), with terminal speed vt=6.0 m/sv_t = 6.0\ \mathrm{m/s}. What is its speed at t=1.20 st = 1.20\ \mathrm{s}, in m/s?

m/s
27.

Speed partway down from a tower

HardWritten for this guidefree-fall

A ball is thrown straight up at 15 m/s15\ \mathrm{m/s} from the top of a 50 m50\ \mathrm{m} tower. What is its speed when it is 20 m20\ \mathrm{m} above the ground, in m/s?

m/s
28.

Rocket coasting after burnout

HardWritten for this guidetwo-phasefree-fall

A model rocket rises from rest with a constant upward acceleration of 4.0 m/s24.0\ \mathrm{m/s^2} for 20 s20\ \mathrm{s}, then the motor cuts out and it coasts freely. What maximum height above the ground does it reach, in m?

m
29.

Where do they meet?

Very HardWritten for this guidefree-falltwo-body

A ball is dropped from rest from a height of 80 m80\ \mathrm{m}. At the same instant a second ball is thrown straight up from the ground with exactly the speed needed to just reach 80 m80\ \mathrm{m}. At what height above the ground do the two balls pass each other, in m?

m
30.

Distance to reach 80% of terminal speed★

Very HardWritten for this guidedragquadratic-drag

An object dropped from rest with quadratic drag obeys v2=vt2(1−e−2gy/vt2)v^2 = v_t^2\left(1 - e^{-2gy/v_t^2}\right), where yy is the distance fallen. If vt=50 m/sv_t = 50\ \mathrm{m/s}, how far must it fall to reach 40 m/s40\ \mathrm{m/s}, in m?

m