USAPhO Guide

F=ma/Work, Energy & Momentum

Collisions in One and Two Dimensions

Elastic and inelastic collisions, and conserving momentum as a vector when things do not hit head-on.

Very frequent on exams40 min read30 problems

Two cars meet at an intersection, crumple, and slide away together as one mangled object. You do not know the force between them. You do not know how long the crash lasted, or how the bumpers deformed, or where the heat went. And yet, if you know the two masses and the two velocities going in, you can tell someone exactly how fast the wreck slides and in which direction.

That is the strange gift of momentum. In the previous lesson you found that impulse equals change in momentum, and that when two objects push only on each other, their pushes are equal and opposite at every instant, so the total momentum of the pair never changes. A collision is the extreme case: enormous forces, tiny duration, complicated internal details, and none of it matters. This lesson is about turning that fact into answers.

What survives a collision, and what does not

During a collision, the two bodies exert forces on each other. By Newton's third law those forces are equal and opposite at every moment, so the impulses they deliver are equal and opposite too. Whatever momentum one body gains, the other loses. Add them and the total does not move:

m1v⃗1i+m2v⃗2i=m1v⃗1f+m2v⃗2fm_1\vec v_{1i} + m_2\vec v_{2i} = m_1\vec v_{1f} + m_2\vec v_{2f}

Here mm is mass, v⃗i\vec v_i is a velocity just before the collision and v⃗f\vec v_f just after. The arrows matter: this is a vector equation, and in a plane it is really two equations, one for the xx components and one for the yy components.

Outside forces like gravity or friction do act during the crash, but a collision lasts milliseconds and those forces are small compared to the bang. Their impulse is negligible, so you treat total momentum as exactly conserved across the collision itself. Before and after, gravity is back in charge.

Kinetic energy gets no such protection. Bending metal, heating rubber, and making noise all cost kinetic energy, and nothing in the laws says you get it back. So kinetic energy is a quantity you check, not a quantity you assume.

Worth remembering

Momentum is conserved in every collision. Kinetic energy is conserved only in the special ones. When a problem says "elastic", it is handing you a second equation. When it says "stick together" or "embeds", it is handing you a different second equation. Find that second fact before you start algebra.

Three kinds of collision

Sort a collision before you solve it, because the sorting decides your equations.

Perfectly inelastic. The bodies leave with one common velocity: they stick, embed, couple, or crumple into a single lump. Momentum alone fixes the answer. This is the most energy a collision can lose while still conserving momentum.

Elastic. Kinetic energy is conserved as well. Steel balls, billiard balls, atoms, subatomic particles.

Partially inelastic. Everything between. You need a third piece of information, almost always the coefficient of restitution ee, defined as the separation speed divided by the approach speed:

e=∣v2f−v1f∣∣v1i−v2i∣e = \frac{|v_{2f} - v_{1f}|}{|v_{1i} - v_{2i}|}

e=1e = 1 is elastic, e=0e = 0 is perfectly inelastic, and a dropped tennis ball is about 0.750.75.

Here is a useful way to see why the perfectly inelastic case loses the most. Split the kinetic energy into the energy of the whole system drifting along plus the energy of the two bodies moving relative to each other. The drifting part is locked to the total momentum, which cannot change, so it cannot be lost. Only the relative-motion part is available to be destroyed. Sticking together kills all of it.

Quick check

A 2.0 kg cart at 6.0 m/s runs into a stationary 4.0 kg cart and they lock together. What is their common speed?

Pick one option first.

Worked example 1: the cost of sticking

Take that same collision: m1=2.0 kgm_1 = 2.0\ \mathrm{kg} at u=6.0 m/su = 6.0\ \mathrm{m/s} into m2=4.0 kgm_2 = 4.0\ \mathrm{kg} at rest. How much kinetic energy disappears?

Momentum first. p=(2.0)(6.0)=12 kg m/sp = (2.0)(6.0) = 12\ \mathrm{kg\,m/s}, and after the collision the whole 6.0 kg6.0\ \mathrm{kg} moves at vv, so 6.0v=126.0v = 12 and v=2.0 m/sv = 2.0\ \mathrm{m/s}.

Now the energies. Before:

Ki=12(2.0)(6.0)2=12(2.0)(36)=36 JK_i = \tfrac12 (2.0)(6.0)^2 = \tfrac12 (2.0)(36) = 36\ \mathrm{J}

After:

Kf=12(6.0)(2.0)2=12(6.0)(4.0)=12 JK_f = \tfrac12 (6.0)(2.0)^2 = \tfrac12 (6.0)(4.0) = 12\ \mathrm{J}

So 36−12=24 J36 - 12 = 24\ \mathrm{J} went into crumpling and heat. Two thirds of the kinetic energy gone, and momentum never flinched. That gap between the two bookkeepings is the whole point of the topic.

The same machinery handles a bullet in a block. A 20 g20\ \mathrm{g} bullet at 300 m/s300\ \mathrm{m/s} into a 1.98 kg1.98\ \mathrm{kg} block gives (0.020)(300)=6.0 kg m/s(0.020)(300) = 6.0\ \mathrm{kg\,m/s}, shared by 2.00 kg2.00\ \mathrm{kg}, so the block leaves at 3.0 m/s3.0\ \mathrm{m/s}. If the block then swings up on a string, switch bookkeeping: the collision is over, energy is now conserved, and 12v2=gh\tfrac12 v^2 = gh gives the rise. Momentum through the bang, energy after it. Never both at once.

Where this goes wrong

Do not run energy conservation through an inelastic collision, and do not run momentum conservation through the swing that follows. A ballistic pendulum is two separate problems glued end to end, and the glue is the common velocity immediately after impact. Students who write one long energy equation from bullet to top of swing get answers that are too big, every time.

Figure 1. The two halves of a ballistic pendulum, drawn side by side. Notice that the only thing crossing the dashed line is the common velocity V. Try covering one half with your hand: each half is a problem you already know how to do.

Head-on elastic collisions without the quadratic

For an elastic collision in one dimension you have two statements: momentum,

m1u1+m2u2=m1v1+m2v2m_1u_1 + m_2u_2 = m_1v_1 + m_2v_2

and energy,

12m1u12+12m2u22=12m1v12+12m2v22\tfrac12 m_1u_1^2 + \tfrac12 m_2u_2^2 = \tfrac12 m_1v_1^2 + \tfrac12 m_2v_2^2

where uu means before and vv means after. Solving a quadratic simultaneously with a linear equation is slow and invites sign errors. There is a much better route.

Move all the m1m_1 terms to one side of each equation. Momentum gives m1(u1−v1)=m2(v2−u2)m_1(u_1 - v_1) = m_2(v_2 - u_2). Energy, after cancelling the halves and factoring each difference of squares, gives m1(u1−v1)(u1+v1)=m2(v2−u2)(v2+u2)m_1(u_1 - v_1)(u_1 + v_1) = m_2(v_2 - u_2)(v_2 + u_2). Divide the second by the first (legal as long as the collision actually changed something) and everything with a mass in it cancels:

u1+v1=v2+u2⟹u1−u2=−(v1−v2)u_1 + v_1 = v_2 + u_2 \quad\Longrightarrow\quad u_1 - u_2 = -(v_1 - v_2)

In words: in an elastic collision the relative velocity reverses. They separate exactly as fast as they approached. That is the energy equation in linear form, and it is what e=1e = 1 means.

Pair it with momentum for the common case u2=0u_2 = 0, and the algebra is two lines:

v1=m1−m2m1+m2u1,v2=2m1m1+m2u1v_1 = \frac{m_1 - m_2}{m_1 + m_2}u_1, \qquad v_2 = \frac{2m_1}{m_1 + m_2}u_1

Read the limits as behaviour, not formulas. Equal masses: v1=0v_1 = 0 and v2=u1v_2 = u_1, so the incoming body stops dead and hands over everything. Light hits heavy (m1≪m2m_1 \ll m_2): v1→−u1v_1 \to -u_1, a bounce off a wall, with the heavy target barely stirring. Heavy hits light (m1≫m2m_1 \gg m_2): v1→u1v_1 \to u_1 and v2→2u1v_2 \to 2u_1, the plough goes through and the light body leaves at twice the speed of the thing that hit it.

Figure 2. Drag the two masses and watch the three regimes. Set them equal and the incoming block stops dead. Make the incoming block light and it rebounds. Flip the toggle to the inelastic setting and read how much kinetic energy the collision destroys.

Quick check

A 0.50 kg ball at 8.0 m/s hits a stationary 4.0 kg ball elastically head-on. Roughly what happens to the light ball?

Pick one option first.

Worked example 2: how much energy a neutron loses

A neutron of mass 1.0 u1.0\ \mathrm{u} hits a stationary carbon nucleus of mass 12 u12\ \mathrm{u} head-on and elastically. What fraction of its kinetic energy does it lose? This is the real question behind a nuclear reactor's moderator: you want to slow neutrons down fast.

Start with the formula. v1=1−121+12u1=−1113u1v_1 = \dfrac{1 - 12}{1 + 12}u_1 = -\dfrac{11}{13}u_1.

Kinetic energy goes as speed squared, so the fraction of energy the neutron keeps is

KfKi=(v1u1)2=(1113)2=121169=0.716\frac{K_f}{K_i} = \left(\frac{v_1}{u_1}\right)^2 = \left(\frac{11}{13}\right)^2 = \frac{121}{169} = 0.716

So it loses 1−0.716=0.2841 - 0.716 = 0.284, about 28%. Note that the sign of v1v_1 vanished when you squared, which is why you may not answer this one by feel: the neutron bounces backwards, yet keeps most of its energy.

The general version is worth carrying. The fraction of kinetic energy transferred from m1m_1 to a stationary m2m_2 in a head-on elastic collision is

ΔKKi=4m1m2(m1+m2)2\frac{\Delta K}{K_i} = \frac{4m_1m_2}{(m_1+m_2)^2}

which equals 11 only when m1=m2m_1 = m_2. Check it here: 4(1)(12)/169=48/169=0.2844(1)(12)/169 = 48/169 = 0.284. Matched. And it explains why reactors moderate with hydrogen or deuterium rather than lead: you want the target to weigh about what the neutron weighs.

Bouncing, and the coefficient of restitution

A ball dropped from height hh arrives at the floor with speed u=2ghu = \sqrt{2gh}, where g=9.8 m/s2g = 9.8\ \mathrm{m/s^2}. The floor does not move, so the approach speed is uu and the separation speed is eueu. Rising with speed eueu it reaches

h′=(eu)22g=e2hh' = \frac{(eu)^2}{2g} = e^2h

Each bounce multiplies the height by e2e^2. That also gives you a clean way to measure ee: drop from 2.0 m2.0\ \mathrm{m}, see it return to 1.28 m1.28\ \mathrm{m}, and e=1.28/2.0=0.64=0.80e = \sqrt{1.28/2.0} = \sqrt{0.64} = 0.80.

The total path length is a geometric series. The ball falls hh, then goes up and down e2he^2h, then up and down e4he^4h, and so on:

d=h+2h(e2+e4+e6+⋯ )=h+2he21−e2=h 1+e21−e2d = h + 2h(e^2 + e^4 + e^6 + \cdots) = h + 2h\frac{e^2}{1-e^2} = h\,\frac{1+e^2}{1-e^2}

For h=2.0 mh = 2.0\ \mathrm{m} and e=0.75e = 0.75: e2=0.5625e^2 = 0.5625, so d=2.0×1.5625/0.4375=7.14 md = 2.0 \times 1.5625 / 0.4375 = 7.14\ \mathrm{m}. Infinitely many bounces, finite distance, and in fact finite time too.

Figure 3. A dropped ball with adjustable restitution. Drag e down toward 0.3 and watch the bounces collapse almost immediately; push it to 0.95 and the total path length climbs steeply. The readout tracks the current peak height and the total distance the ball will ever travel.

Two dimensions: split into components, always

Off-centre collisions stay in a plane. Conserve pxp_x and pyp_y separately (two independent equations) and if the collision is elastic you get a third from kinetic energy. There are four unknown final components, so a 2D problem must hand you one more fact, usually one outgoing angle.

The standard setup: point the xx axis along the incoming velocity, so the initial yy momentum is zero. Then

m1u1=m1v1cos⁡θ1+m2v2cos⁡θ2,0=m1v1sin⁡θ1−m2v2sin⁡θ2m_1u_1 = m_1v_1\cos\theta_1 + m_2v_2\cos\theta_2, \qquad 0 = m_1v_1\sin\theta_1 - m_2v_2\sin\theta_2

with the two bodies going to opposite sides of the axis.

Where this goes wrong

Never write a conservation law for speeds. In two dimensions m1u1=m1v1+m2v2m_1u_1 = m_1v_1 + m_2v_2 is meaningless: those are magnitudes and magnitudes do not add. Resolve into components first, every single time. The same trap appears with impulse: a puck striking a smooth wall at 30∘30^\circ from the normal keeps its tangential velocity component and reverses only the normal one, so the impulse magnitude is 2mucos⁡30∘2mu\cos 30^\circ, not 2mu2mu.

One result deserves memorising. Equal masses, one at rest, elastic: the two leave at exactly 90° to each other. Momentum says u⃗=v⃗1+v⃗2\vec u = \vec v_1 + \vec v_2. Square both sides as vectors: u2=v12+v22+2v⃗1⋅v⃗2u^2 = v_1^2 + v_2^2 + 2\vec v_1\cdot\vec v_2. Energy says u2=v12+v22u^2 = v_1^2 + v_2^2. Subtract and v⃗1⋅v⃗2=0\vec v_1 \cdot \vec v_2 = 0, so the velocities are perpendicular. Pool players live by this. If you see an angle that is not 90° between equal masses, energy was lost.

When the masses are unequal, the incoming body can only be deflected so far. For m1>m2m_1 > m_2 the maximum deflection angle satisfies sin⁡θmax⁡=m2/m1\sin\theta_{\max} = m_2/m_1. A 5.0 kg5.0\ \mathrm{kg} ball on a 2.0 kg2.0\ \mathrm{kg} ball can turn at most arcsin⁡(0.40)=23.6∘\arcsin(0.40) = 23.6^\circ: a heavy thing cannot be knocked sideways by a light one, no matter how you aim.

Figure 4. An elastic collision in a plane, with the momentum triangle drawn beside it. Change the mass ratio and the scattering angle and watch the triangle close. With m1 heavier than m2 the angle slider refuses to go past the maximum deflection, which is the geometric fact behind that arcsine.

Worked example 3: finding a recoil speed

A 4.0 kg4.0\ \mathrm{kg} mass moving east at 5.0 m/s5.0\ \mathrm{m/s} strikes a 6.0 kg6.0\ \mathrm{kg} mass at rest. Afterwards the 4.0 kg4.0\ \mathrm{kg} mass moves at 3.0 m/s3.0\ \mathrm{m/s} at 40∘40^\circ north of east. How fast does the 6.0 kg6.0\ \mathrm{kg} mass go?

Write down the momentum components before anything else. East is xx, north is yy.

Before: px=(4.0)(5.0)=20 kg m/sp_x = (4.0)(5.0) = 20\ \mathrm{kg\,m/s}, py=0p_y = 0.

After, for the light mass: px=(4.0)(3.0)cos⁡40∘=12×0.766=9.19p_x = (4.0)(3.0)\cos 40^\circ = 12 \times 0.766 = 9.19, and py=(4.0)(3.0)sin⁡40∘=12×0.643=7.71p_y = (4.0)(3.0)\sin 40^\circ = 12 \times 0.643 = 7.71.

The heavy mass must carry the rest:

p2x=20−9.19=10.81,p2y=0−7.71=−7.71p_{2x} = 20 - 9.19 = 10.81, \qquad p_{2y} = 0 - 7.71 = -7.71

Its momentum magnitude is 10.812+7.712=116.9+59.4=176.3=13.28 kg m/s\sqrt{10.81^2 + 7.71^2} = \sqrt{116.9 + 59.4} = \sqrt{176.3} = 13.28\ \mathrm{kg\,m/s}, so

v2=13.286.0=2.21 m/sv_2 = \frac{13.28}{6.0} = 2.21\ \mathrm{m/s}

directed arctan⁡(7.71/10.81)=35.5∘\arctan(7.71/10.81) = 35.5^\circ south of east. Nobody told you this collision was elastic and you never needed to know. Two component equations and one supplied angle were enough.

The same recipe handles explosions, which are collisions run backwards. A stationary 9.0 kg9.0\ \mathrm{kg} shell bursting into pieces starts with zero total momentum, so the final momenta must add to zero: a 3.0 kg3.0\ \mathrm{kg} piece east at 8.08.0 carries 2424, a 2.0 kg2.0\ \mathrm{kg} piece north at 6.06.0 carries 1212, and the last 4.0 kg4.0\ \mathrm{kg} piece must carry 242+122=26.83\sqrt{24^2+12^2} = 26.83 the other way, giving 6.71 m/s6.71\ \mathrm{m/s}.

Worked example 4: the superball trick

A tiny superball rests on top of a basketball. Both are dropped from h=1.0 mh = 1.0\ \mathrm{m}. The basketball bounces elastically off the floor and then hits the superball elastically. How high does the superball go, if its mass is negligible?

Both balls arrive travelling down at v=2ghv = \sqrt{2gh}. The basketball bounces and is now travelling up at vv while the superball is still coming down at vv. That is the picture to draw.

Now use the relative-velocity rule, which is easier than the mass formulas here. Approach speed between the two balls is v+v=2vv + v = 2v. Elastic, so the separation speed is also 2v2v. The basketball is enormously heavier, so it keeps moving up at vv essentially unchanged. For the superball to be separating from it at 2v2v, the superball must be moving up at v+2v=3vv + 2v = 3v.

Triple the speed means nine times the height:

h′=(3v)22g=9v22g=9h=9.0 mh' = \frac{(3v)^2}{2g} = 9\frac{v^2}{2g} = 9h = 9.0\ \mathrm{m}

This is what "shift to the frame of the heavy body" buys you. In that frame the light ball simply reverses, and coming back to the ground frame adds the heavy body's velocity twice over.

The same manoeuvre solves the spring problem. A 1.0 kg1.0\ \mathrm{kg} block at 6.0 m/s6.0\ \mathrm{m/s} hits a 2.0 kg2.0\ \mathrm{kg} block carrying a spring. The spring stores the most energy at the instant of maximum compression, and that is the instant the two blocks move at the same speed: otherwise the gap is still closing or already opening. Common speed is v=(1.0)(6.0)/3.0=2.0 m/sv = (1.0)(6.0)/3.0 = 2.0\ \mathrm{m/s}. Energy before is 12(1.0)(36)=18 J\tfrac12(1.0)(36) = 18\ \mathrm{J}; kinetic energy at that instant is 12(3.0)(2.0)2=6.0 J\tfrac12(3.0)(2.0)^2 = 6.0\ \mathrm{J}; the missing 12 J12\ \mathrm{J} is in the spring.

Recognising a collision problem

Some signals are obvious: "collide", "strike", "explode", "bounce", "embeds". The useful skill is spotting the ones that do not say so.

Reach for momentum conservation when the problem gives you masses and velocities on both sides of a short, violent event and tells you nothing about the force or the duration. If you find yourself wishing you knew the force, that is the signal: the fact that you cannot know it is exactly why momentum is the tool.

Look for the second equation in the wording. "Stick together", "embed", "couple", "come to rest relative to each other" all mean one common final velocity. "Elastic", "billiard balls", "no energy lost" mean the relative velocity reverses. A number given for restitution, or a pair of drop and rebound heights, means partially inelastic.

Split the problem at the collision. Anything before it (a slide down a ramp, a free fall) and anything after it (a swing, a compression, a rise) is an energy or kinematics problem. The collision itself is a momentum problem. The two halves meet at a single velocity.

If the geometry is not a straight line, go to components immediately. Do not try to be clever with magnitudes and angles until the momentum bookkeeping is written as two scalar equations.

"Maximum compression", "maximum stored energy", "closest approach" all mean the same thing: the moment the two bodies move at a common velocity. Compute that velocity from momentum and put the missing kinetic energy where the problem says it went.

One idea runs under all of this: a system of colliding bodies has a velocity that never changes, no matter what the bodies do to each other. That velocity belongs to a point, and the next lesson gives it a name and a set of tools: center of mass and systems of particles.

Problems

Work these on paper, then check your answer here.

1.

Carts that stick

EasyWritten for this guideperfectly inelastic

A 2.0 kg2.0\ \mathrm{kg} cart at 6.0 m/s6.0\ \mathrm{m/s} collides with a stationary 4.0 kg4.0\ \mathrm{kg} cart and they stick together. What is their common speed, in m/s?

m/s
2.

Head-on stick

EasyWritten for this guideperfectly inelastic

A 3.0 kg3.0\ \mathrm{kg} block moving east at 5.0 m/s5.0\ \mathrm{m/s} hits a 2.0 kg2.0\ \mathrm{kg} block moving west at 2.0 m/s2.0\ \mathrm{m/s}; they stick. What is the final speed, in m/s?

m/s
3.

Equal masses, elastic

EasyWritten for this guideelastic

A 1.0 kg1.0\ \mathrm{kg} ball moving at 4.0 m/s4.0\ \mathrm{m/s} collides elastically head-on with an identical ball at rest. What is the speed of the first ball afterward, in m/s?

m/s
4.

Energy lost when sticking

EasyWritten for this guideinelasticenergy

A 2.0 kg2.0\ \mathrm{kg} cart at 6.0 m/s6.0\ \mathrm{m/s} sticks to a stationary 4.0 kg4.0\ \mathrm{kg} cart. How much kinetic energy is lost, in J?

J
5.

Explosion of a cart

EasyWritten for this guideexplosion

A 6.0 kg6.0\ \mathrm{kg} cart at rest explodes into a 2.0 kg2.0\ \mathrm{kg} piece moving left at 9.0 m/s9.0\ \mathrm{m/s} and a 4.0 kg4.0\ \mathrm{kg} piece. What is the speed of the 4.0 kg4.0\ \mathrm{kg} piece, in m/s?

m/s
6.

Ballistic pendulum, first step

EasyWritten for this guideinelastic

A 20 g20\ \mathrm{g} bullet at 300 m/s300\ \mathrm{m/s} embeds in a 1.98 kg1.98\ \mathrm{kg} block at rest. What is the speed of the block-plus-bullet immediately after, in m/s?

m/s
7.

Elastic with a wall

EasyWritten for this guideelastic

A 0.30 kg0.30\ \mathrm{kg} ball hits a rigid wall head-on at 7.0 m/s7.0\ \mathrm{m/s} and bounces back elastically. What is the magnitude of its momentum change, in kg·m/s?

kg m/s
8.

Coefficient of restitution

EasyWritten for this guiderestitution

A ball dropped from 2.0 m2.0\ \mathrm{m} rebounds to 1.28 m1.28\ \mathrm{m}. What is the coefficient of restitution with the floor? (Give the pure number.)

dimensionless
9.

Two skaters push off

EasyWritten for this guideexplosion

A 50 kg50\ \mathrm{kg} skater and a 75 kg75\ \mathrm{kg} skater push off from rest on frictionless ice. If the lighter one moves at 3.0 m/s3.0\ \mathrm{m/s}, how fast does the heavier one move, in m/s?

m/s
10.

Total momentum is conserved, energy is not

EasyWritten for this guideinelastic

Two lumps of clay, each 0.50 kg0.50\ \mathrm{kg}, moving toward each other at 4.0 m/s4.0\ \mathrm{m/s}, collide and stick. How much kinetic energy is lost, in J?

J
11.

Elastic collision, unequal masses★

NormalWritten for this guideelastic

A 3.0 kg3.0\ \mathrm{kg} ball at 5.0 m/s5.0\ \mathrm{m/s} collides elastically head-on with a stationary 1.0 kg1.0\ \mathrm{kg} ball. What is the final speed of the 1.0 kg1.0\ \mathrm{kg} ball, in m/s?

m/s
12.

Heavy hits light: the projectile

NormalWritten for this guideelastic

A 3.0 kg3.0\ \mathrm{kg} ball at 5.0 m/s5.0\ \mathrm{m/s} hits a stationary 1.0 kg1.0\ \mathrm{kg} ball elastically head-on. What is the final velocity of the 3.0 kg3.0\ \mathrm{kg} ball, in m/s? (Positive means it keeps going forward.)

m/s
13.

Light hits heavy

NormalWritten for this guideelastic

A 0.50 kg0.50\ \mathrm{kg} ball moving at 8.0 m/s8.0\ \mathrm{m/s} strikes a stationary 4.0 kg4.0\ \mathrm{kg} ball elastically head-on. What is the final velocity of the light ball, in m/s? (Negative means it bounces back.)

m/s
14.

Ballistic pendulum height★

NormalWritten for this guideinelasticenergy

A 15 g15\ \mathrm{g} bullet at 400 m/s400\ \mathrm{m/s} embeds in a 2.985 kg2.985\ \mathrm{kg} block hanging from a string. How high does the block swing, in m?

m
15.

Fraction of energy lost

NormalWritten for this guideinelasticenergy

A moving mass mm sticks to a stationary mass 3m3m. What fraction of the original kinetic energy is lost? (Give the pure number.)

dimensionless
16.

Two-dimensional stick

NormalWritten for this guide2D collision

A 2.0 kg2.0\ \mathrm{kg} puck moving east at 3.0 m/s3.0\ \mathrm{m/s} collides and sticks to a 2.0 kg2.0\ \mathrm{kg} puck moving north at 4.0 m/s4.0\ \mathrm{m/s}. What is the final speed, in m/s?

m/s
17.

Direction after a 2D collision

NormalWritten for this guide2D collisionangle

A 2.0 kg2.0\ \mathrm{kg} puck moving east at 3.0 m/s3.0\ \mathrm{m/s} sticks to a 2.0 kg2.0\ \mathrm{kg} puck moving north at 4.0 m/s4.0\ \mathrm{m/s}. What angle does the final velocity make with east, in degrees?

degrees
18.

Equal-mass elastic in 2D

NormalWritten for this guide2D collisionelastic

On a frictionless table, a puck strikes an identical stationary puck a glancing elastic blow. If one leaves at 25∘25^\circ from the original direction, at what angle does the other leave, in degrees?

degrees
19.

Partially elastic collision

NormalWritten for this guiderestitution

A 1.0 kg1.0\ \mathrm{kg} ball at 6.0 m/s6.0\ \mathrm{m/s} hits a stationary 1.0 kg1.0\ \mathrm{kg} ball with coefficient of restitution e=0.60e = 0.60. What is the final speed of the target ball, in m/s?

m/s
20.

Bullet passes through

NormalWritten for this guidemomentum conservation

A 25 g25\ \mathrm{g} bullet at 500 m/s500\ \mathrm{m/s} passes through a 1.2 kg1.2\ \mathrm{kg} block resting on frictionless ice and exits at 200 m/s200\ \mathrm{m/s}. What is the block's speed afterward, in m/s?

m/s
21.

Collision in the center-of-mass frame

NormalWritten for this guidecenter of mass frame

A 2.0 kg2.0\ \mathrm{kg} cart at 9.0 m/s9.0\ \mathrm{m/s} approaches a 4.0 kg4.0\ \mathrm{kg} cart at rest. What is the speed of the center of mass, in m/s?

m/s
22.

Maximum possible energy loss

NormalWritten for this guideinelasticcenter of mass

A 2.0 kg2.0\ \mathrm{kg} cart at 9.0 m/s9.0\ \mathrm{m/s} collides with a 4.0 kg4.0\ \mathrm{kg} cart at rest. What is the largest amount of kinetic energy that can possibly be lost, in J?

J
23.

Superball on a basketball★

HardWritten for this guideelasticsequential

A tiny superball sits on top of a basketball. Both are dropped from 1.0 m1.0\ \mathrm{m} and the basketball bounces elastically off the floor, then collides elastically with the much lighter superball. In the limit that the superball's mass is negligible, how high does the superball rise, in m?

m
24.

Two blocks and a spring

HardWritten for this guideelasticspring

A 1.0 kg1.0\ \mathrm{kg} block moving at 6.0 m/s6.0\ \mathrm{m/s} hits a 2.0 kg2.0\ \mathrm{kg} block at rest that carries an ideal spring. What is the maximum energy stored in the spring, in J?

J
25.

Oblique elastic collision with a wall

HardWritten for this guide2D collision

A 0.20 kg0.20\ \mathrm{kg} puck strikes a smooth wall at 30∘30^\circ from the wall's normal, at 9.0 m/s9.0\ \mathrm{m/s}, and rebounds elastically. What is the magnitude of the impulse on the puck, in N·s?

N s
26.

Recoil angle in a 2D collision

HardWritten for this guide2D collision

A 4.0 kg4.0\ \mathrm{kg} mass moving east at 5.0 m/s5.0\ \mathrm{m/s} strikes a 6.0 kg6.0\ \mathrm{kg} mass at rest. Afterward the 4.0 kg4.0\ \mathrm{kg} mass moves at 3.0 m/s3.0\ \mathrm{m/s} at 40∘40^\circ north of east. What is the speed of the 6.0 kg6.0\ \mathrm{kg} mass, in m/s?

m/s
27.

Repeated bounces

HardWritten for this guiderestitutionseries

A ball with coefficient of restitution e=0.75e = 0.75 is dropped from 2.0 m2.0\ \mathrm{m}. What is the total vertical distance it travels before coming to rest, in m?

m
28.

Maximum deflection of a heavy projectile

HardWritten for this guideelasticangle

A 5.0 kg5.0\ \mathrm{kg} ball collides elastically with a stationary 2.0 kg2.0\ \mathrm{kg} ball. What is the maximum possible angle by which the heavy ball can be deflected, in degrees?

degrees
29.

Neutron moderation★

Very HardWritten for this guideelasticenergy transfer

A neutron (mass 1.0 u1.0\ \mathrm{u}) makes a head-on elastic collision with a carbon nucleus (mass 12 u12\ \mathrm{u}) at rest. What fraction of its kinetic energy does the neutron lose? (Give the pure number.)

dimensionless
30.

Three-body explosion

Very HardWritten for this guideexplosion2D

A stationary 9.0 kg9.0\ \mathrm{kg} shell bursts into three pieces. A 3.0 kg3.0\ \mathrm{kg} piece flies east at 8.0 m/s8.0\ \mathrm{m/s} and a 2.0 kg2.0\ \mathrm{kg} piece flies north at 6.0 m/s6.0\ \mathrm{m/s}. What is the speed of the remaining 4.0 kg4.0\ \mathrm{kg} piece, in m/s?

m/s